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Spider Solitaire weird problem

 
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Kevin L

External


Since: Mar 07, 2005
Posts: 3



(Msg. 1) Posted: Thu May 22, 2008 8:01 pm
Post subject: Spider Solitaire weird problem Add to elertz
Archived from groups: microsoft>public>windowsxp>games (more info?)

Never had issues with this game, but now I have this happening:

I can move any card, yet as soon as 2 cards are together I can't move
that stack of 2 cards (yet I can remove the single card).

Another thing I noticed:

If I put for example, 7 hearts, 6 spades in one column, I can then add 5
spades too! Which shouldn't actually be allowed.

Any ideas what the problem could be? Using no AV or debuggers at the
moment (fully scanned and clean though).
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pavka123

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Since: May 23, 2008
Posts: 1



(Msg. 2) Posted: Fri May 23, 2008 4:04 am
Post subject: RE: Spider Solitaire weird problem Add to elertz [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In spider solitaire you can move more cards at once only if they are of the
same colour. Also you are allowed to put different colours on each other, but
the aim is to pile cards of the same colour.
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ACTW

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Since: Jul 19, 2008
Posts: 2



(Msg. 3) Posted: Sat Jul 19, 2008 3:08 pm
Post subject: RE: Spider Solitaire weird problem Add to elertz [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I noticed that this problem was posted back in 2007. there were no replies
with solutions. really weird and makes the game unplayable. maybe Microsoft
should step in and give us some answers - we're not the only ones this has
happened to.

"Kevin L" wrote:

> Never had issues with this game, but now I have this happening:
>
> I can move any card, yet as soon as 2 cards are together I can't move
> that stack of 2 cards (yet I can remove the single card).
>
> Another thing I noticed:
>
> If I put for example, 7 hearts, 6 spades in one column, I can then add 5
> spades too! Which shouldn't actually be allowed.
>
> Any ideas what the problem could be? Using no AV or debuggers at the
> moment (fully scanned and clean though).
>
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